It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. Puncture as a base element is good against armour. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Warframe: All Damage Types Explained - TheGamer Stacks indefinitely, but only ten stacks are shown at a time. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Toxin ignores Shields and doesn't get the same praise that Slash gets. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Yet, anything someone says thatregards nerffing that power, isrejected by the community. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Gas is created by combining Heat and Toxin. That was what I was looking for. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Vendor Sources It's easy! Credits Required To Max The only thing keeping it from being on the number one spot in this tier list is that it's very situational. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Exactly 50% of its IPS damage is Slash, so it will not split bodies. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Warframe Ash Guide - How to Obtain, Craft, and Best Builds Kuinka tappaa Eidolon Terralyst Warframe: Plains of Eidolonissa Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . that is pure and simple, OVERPOWERED! Now. Max Rank Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. WARFRAME Wiki is a FANDOM Games Community. 1/6 the damage it used to deal, but Bleed remains the same at 35. Reloads are faster while sprinting, even more so in Gauss hands. True damage is an unlisted damage type that some Warframe abilities possess. 1 0 coins. super heavy Slash weighted), but honestly they're still not very good. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. 100 Slash will deal 42. Best Warframe Sniper Rifles, Ranked - Pro Game Guides If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. When you use a puncture weapon against an armoured target you do more damage and vice versa. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. weighting the slash with +slash% will increase the chance for slash proc, and hi. Common Caps at 75% reduced accuracy at x10 stacks. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. 310 Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. That really sounds like IPS needs a more thorough and fundamental rework in that case. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Valve Corporation. You rarely see Radiation used in high-level content except for status primers and niche builds. Recommended for use with weapons that have a higher Impact damage than other damage types. Option 2: Secondary stat increaseonthe IPS mods. New Impact to Slash Mods Hot or Not?! - Warframe Update 29.10 - YouTube then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Edit Preferences Impact, Puncture, And Slash Mods Question - Warframe Forums Sad too because I already lvled up some of them thinking I was going to need them. The exceptions are: Accelerated Blast, which adds from the entire base damage. Explain why my friend said not to get the Cernos bow cause it impact damage. Anything with more than 50% of its IPS damage as Slash should split bodies. All in all - they're secondary mods, nothing more. Learn everything about the powerful Epitaph. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. that is pure and simple, OVERPOWERED! these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. Out of the three i would say impact is the least important, unless you're fighting against corpus. Stacks multiplicatively with other armor reduction effects. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Can be obtained from transmututation Impact Damage is one of the three physical damage types. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. If you're a new player, we recommend Corrosive and Heat. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . All the latest gaming news, game reviews and trailers. generally they aren't too helpful, because for whatever reason, they max out at just +60%. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. And as of right now it would seem that other procs are better than other. Impact - The staggering physical damage type. Unique Feature: A two-handed Nikana with extended block angle. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . what is a good slash base AOE weapon for nekros :: Warframe General Sawtooth Clip: +90% Slash, +90% Status Duration Espaol - Latinoamrica (Spanish - Latin America). That's the issue. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. #Warframe New Impact to Slash Mods Hot or Not?! Double Jump - Push jump twice to perform a second jump in mid-air. ( (100 + 50) * 10 / 100 = 15) Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Thanks! Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. It would also ruin Hunter Munitions. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. A +10% slash would make the weapon deal 5 more slash damage. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. If you had to choose one stat, which would it be? Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. (~6x Neutral). At low levels, IPS fine. It's an excellent damage type to pair with Viral or Corrosive. Log In Sign Up. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Impact Damage | WARFRAME Wiki | Fandom At low levels, IPS fine. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Only use this on a status primer. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Charles Burgar is an expert on all things tech and gaming. The only I/P/S damage mod worth equipping is Accelerated Blast. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Obtained From: Sister Liches. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. So the damage of a weapon can in a sense over ride the base status of the weapon. These are the most common damage types. sooner or later, Slash will be nerffed againor become useless against enemies. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. 1. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. 1 mod = 5 stacks (resets at 5 stacks) i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. By It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. I think it increases all the physical attributes, but not the elemental ones. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Kuva Nukor - Impact vs Magnetic : r/Warframe - reddit With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. Warframe: Every Tenet Lich Weapon, Ranked - TheGamer Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? You can't use it against Infested or mechanical enemies. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. WarFrame PvE MMO-Lite . Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Posted by 5 years ago. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Shattering Impact | WARFRAME Wiki | Fandom The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. The Love-Hate Relationships Between Looter Shooters and their Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. are the mods that increase damage to certain enemy types worth it like expel corpus? Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. you wont be sitting for so long hitting the same target. with negative impact riven, you can make whipclaw to be slash-puncture only. Increases effectiveness against enemies with Shields, especially Corpus units. IPS stat mods can look something like this. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. This is what i was intending to mean, i just didnt indicate it with so much detail. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Update 11: A new damage system was introduced along with new mods. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. It's easy! what is wrong with players taking a primary,secondary or melee to deal with different enemies? which is why in my suggestion, there would be effectsthat bypasses armour and shields. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Its shot deals Impact, Slash, and Puncture damage types simultaneously. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? A combined element's damage value is based on the sum of both simple elemental mods used to create the element. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Icon by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. This chance is doubled when the weapon's fire rate is below 2.5. Where can I find a MELEE SLASH mod? : r/Warframe - reddit but the community still wants their OP status. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. Unable to move or attack for 3 seconds. The Devouring Cut | Hemorrhage Slash Laetum - Overframe Including stuff like enemies that are affected by this or that, etc. Each of these will have an elemental status tied to them. Can be combined with Crash Course to provide a 150% increase to Impact damage. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Warframe: Quick Start Guide I think the specific faction damage is applied like Serration but only if the target is of that faction. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing (1.3*3.7=4.81 vs. 4.6). Sourced from official drop table repository. Instead, True damage ignores all armor that an enemy possesses. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Some weapons are split down the middle for what they provide for damage. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Impact: Impact Damage is one of the three physical damage types. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Puncture 1. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. yes it should, but it shouldnt make enemy levelredundant. Piercing Hit: +90% Puncture, +0.9 Punch-through www.onrpg.com Caps at 75% armor reduction at x10 stacks. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun.
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